Practise withdrawals, seeds, byes, qualifiers & lucky losers on a 16-team draw.
| Pairs / draw size | Seeds |
|---|---|
| Draw of 8 (≤8 pairs) | 2 |
| Draw of 16 (9–16) | 4 |
| Draw of 32 (17–32) | 8 |
| Draw of 64 (33–64) | 16 |
| Draw of 128 (65–128) | 32 |
Draw size = next power of two ≥ number of pairs. Seeds = draw size ÷ 4.
How seeds are set: by each pair's combined ranking (the applicable FIP / national / Promises ranking, taken at the entry deadline and frozen). Best combined ranking = Seed 1, next = Seed 2, … — the same order also gives direct acceptance.
Step 1. Place the fixed seeds — Seed 1 on the top line, Seed 2 on the bottom line (opposite ends, so they can only meet in the final).
Step 2. Draw the other seeds into their designated lines (in a draw of 16, seeds 3 & 4 are drawn to the two centre lines — line 8 or line 9).
Step 3. Give byes (if the draw is not full): byes = draw size − pairs, to the top seeds first (1, then 2, then 3–4 …), then to the highest-ranked non-seeds.
Step 4. Draw the rest of the field — direct acceptances, wild cards, qualifiers, lucky losers — into the open lines (Q/LL go on designated lines).
Step 5. Publish the order of play.
A main draw is filled from direct acceptances + wild cards + qualifiers (e.g. a draw of 32 = 26 direct acceptances + 2 wild cards + 4 qualifiers). Then run the scenarios below to practise withdrawals & compensation.
Tip: seed positions on a 16-draw with 4 seeds — Seed 1 (line 1), Seed 2 (line 16), Seeds 3/4 (lines 8 & 9). Exact line placement follows the standard draw sheet.